Everyone wants great VR games to exist everywhere eventually.
E3 has been filled with exciting VR game announcements, more than most people thought possible. The repeated phrase "coming exclusively to Oculus Rift" upset a small group of users that quickly took to Reddit to accuse Oculus of buying these exclusives. Things truly started getting out of hand when Croteam's Mario Koltar jumped in the thread and left a poorly-worded comment about Oculus offering the company money for Serious Sam VR.
PCWorld did a great job condensing the Reddit thread into the bits that actually matter, including a follow up from Croteam's CTO:
"I want to clarify some of the inaccuracies about our relationship with Oculus. Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the Oculus Store and keeping it time-limited exclusive. Their offer was to help us accelerate development of our game, with the expectation that it would eventually support all PC VR platforms. We looked at the offer and decided it wasn't right for our team. At no time did Oculus ask for, or did we discuss total exclusivity or buyout of support from Vive. We look forward to supporting Rift and Vive."
The Oculus fund for speeding up development is no different from the fund HTC has to accomplish the same. You can bet Sony is doing the same to make sure the PlayStation VR launch is filled with great titles as well. The overall goal right now is to combat the notion that there aren't enough games for VR right now, and E3 as a whole dealt a huge blow to that argument. Yes, this means there are temporary exclusives for some titles. Yes, that is very different from the way PC gaming has traditionally been handled. No, this does not mean Oculus is waving around money to destroy the competition through exclusives.
Early adopters are passionate people, and when you take already passionate gamers and ramp them up to that early adopter status, you'll find some of the most excited people in the gaming industry. This is fantastic for developers able to release games for VR right now, because the consumer energy all but guarantees a loyal and excited user base. It also means when those same users are told they can't play a game because it's exclusive to a different PC-based VR platform, that passion can quickly turn to anger. Just remember to take a step back and breathe, because things are still pretty awesome for us VR heads right now!