With version 1.15 of the Oculus runtime, room-scale Rifting is moving from its "experimental" phase. Technically, room-scale Rifting has been around ever since the Touch controllers were released, but until now, it wasn't stable enough to go without the extra label. If you have three Rift sensors and are scratching your head, wondering how you can get room-scale set up, we have everything you need to know right here.